The online game-art portfolio of
Bård G Fleistad

 

Personal Info

Full name: Bård Fleistad
Born: October 3rd 1988.
Contact:

Languages:

  • Norwegian (native)
  • English

Education

Nine-year compulsory school.
Three-years of high school:

  • Mechanics (1MEA at Sjøvegan Videregående skole 2004/2005)
  • IKT Driftsfag (2IKA at Sjøvegan Videregående skole 2005/2006)
  • Almenfagelig påbygning (General studies) (3PÅB at Sjøvegan Videregående skole 2006/2007)

Areas of experience

I have experience in both modelling and UV mapping models for use in real-time graphics, Creation of textures for next generation graphics engines, including texture maps for shaders such as normal maps, specular maps, transparency maps and exponent sheets for phong shading. I am also experienced in creating seamless textures for world geometry.

Technical Experience

Extensive experience in building and performing service on computers.
Good understanding of mark-up languages for web development such as HTML and CSS.

2D Software:

  • Adobe Photoshop (7 years of experience)
  • CrazyBump
  • Algorithmic Mapzone
  • FilterForge

3D Software:

  • 3D Studio MAX (2 years of experience)
  • zBrush

Other software:

  • The Windows XP/Vista OS platforms
  • The Microsoft Office suite
  • Tortoise SVN (client portion)

Gamerelated work

Black Mesa:              2005 – ongoing
Team role:                 Texture artist/Environment artist
Tasks:                        Texturing assets such as world geometry, weapons and props.
Website:                     www.blackmesasource.com