Personal Info
Full name: Bård Fleistad
Born: October 3rd 1988.
Contact: ![]()
Languages:
- Norwegian (native)
- English
Education
Nine-year compulsory school.
Three-years of high school:
- Mechanics (1MEA at Sjøvegan Videregående skole 2004/2005)
- IKT Driftsfag (2IKA at Sjøvegan Videregående skole 2005/2006)
- Almenfagelig påbygning (General studies) (3PÅB at Sjøvegan Videregående skole 2006/2007)
Areas of experience
I have experience in both modelling and UV mapping models for use in real-time graphics, Creation of textures for next generation graphics engines, including texture maps for shaders such as normal maps, specular maps, transparency maps and exponent sheets for phong shading. I am also experienced in creating seamless textures for world geometry.
Technical Experience
Extensive experience in building and performing service on computers.Good understanding of mark-up languages for web development such as HTML and CSS.
2D Software:
- Adobe Photoshop (7 years of experience)
- CrazyBump
- Algorithmic Mapzone
- FilterForge
3D Software:
- 3D Studio MAX (2 years of experience)
- zBrush
Other software:
- The Windows XP/Vista OS platforms
- The Microsoft Office suite
- Tortoise SVN (client portion)
Gamerelated work
Black Mesa: 2005 – ongoing
Team role: Texture artist/Environment artist
Tasks: Texturing assets such as world geometry, weapons and props.
Website: www.blackmesasource.com