The online game-art portfolio of
Bård G Fleistad

 

Welcome!

Welcome to my online portfolio. Here you’ll find examples of my work within both texturing and modelling.
I am currently seeking employment within the field of environmental game art, so if you are working for a game company and currently looking for artists, feel free to have a look at my Portfolio and Resume.

Click the thumbnails below one by one, or use your arrow keys to navigate through them.

 

Environments:

 

Game assets (Personal Work) :

These are some examples of personal projects of mine. They wary from textures created to be applied to world geometry, to various props that can be placed in maps.

 

Mod Work (Black Mesa) :

The works shown below are all assets for the Black Mesa HL2 total conversion. Although I did not model these, I was responsible for the textures. The modellers have been credited in the image description of the pop-up window.

 

Speed texturing:

Speed texturing is much like speed modelling. You are provided with a mesh that you have to texture within a set time limit. These meshes came from the speed texturing challenge section of Game-Artist.net and were textured by myself

 

Please note that some of the textured models shown were not made by me, and credit has been given where credit is due.